

I thought, at first, that the incessant ‘system messages’ and crunch might make the book a bit too boring. The protagonist shares with you the rules of the game, the crunch under the hood, the monotony of grinding and the ecstasy of leveling up. While some fantasy books attempt to tell stories within the lands created by game writers, LitRPGs actually take you through the game… by putting you directly in the mind of one of the gamers.

One of the entries mentioned a ‘new genre’ of books called “LitRPG.” Essentially, LitRPGs take you through the experience of a role playing game (MMORPG in this case), first hand.

They face the ultimate survival quest.Ī few weeks ago, I found a blog about books while surfing. All they want is to survive the virtual inferno. They aren’t in it for the dragons’ gold or the abundant loot. They are criminals sent to Barliona to serve their time. For a certain bunch of players, Barliona has become their personal hell. The only rule that attempted to regulate the game demanded that no player be allowed to feel actual pain. In Barliona, anything goes: You can assault fellow players, level up, become a mythical hero, a wizard, or a legendary thief. The game has become so popular that players now choose to spend months online without returning home. Millions of them come to Barliona, looking forward to the things they can’t get in real life: elves and magic, dragons and princesses, and unforgettable combat. Barliona: a virtual world jam-packed with monsters, battles – and, predictably, players.
